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I recently completed my Ph.D. in Planetary Science under Benjamin Weiss at the Massachusetts Institute of Technology.  I am currently conducting research in paleomagnetism and thermochronology (Ar-Ar and U-Th-He) as a Postdoctoral Researcher at UC-Berkeley and the Berkeley Geochronology Center.

My graduate work at MIT primarily focused on constraining the temporal evolution and decline of the ancient lunar core dynamo magnetic field.  Establishing the lifetime and surface field intensity record of the lunar magnetic field has implications for the dynamo generation mechanism as well as for the thermal and orbital evolution of the Moon (depending on whether the dynamo was powered by convection or mantle precession).

I also study the properties of shock remanent magnetization across various magnetic mineralogies with Jerome Gattacceca (CEREGE/CNRS, France).  In January 2014, I started a dual postdoctoral appointment with the University of California-Berkeley Department of Earth and Planetary Sciences and the Berkeley Geochronology Center.  I am currently searching for natural examples of shock remanent magnetization by studying the paleomagnetism and thermochronology of the Slate Islands Impact Structure (Canada) with Nicholas Swanson-Hysell, David Shuster, and Paul Renne.

Other potential research directions I am interested in pursuing:

(1) assessing the ubiquity of differentiation processes/dynamo activity in the early solar system by studying the paleomagnetism of different meteorite classes (and hence different parent bodies).

(2) better constraining the timing and tectonic setting of the India-Eurasia collision by paleomagnetic (paleolatitude) and geochronology analyses of Himalayan rocks.

(3) studying the remanent magnetizations associated with other impact craters.  Understanding the effects of shock and impact heating on host rocks will allow us to better understand the magnetic signatures of cratered surfaces on other planetary bodies.

(4) searching for fossilized remnants of magnetotactic bacteria in deep time (because those bugs are just awesome).

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